I want to build a game based on emergence/complexity principles. I'm going to call it Ant Wars.
This will be a programming game, with a twist: you only have indirect control over your army. Each unit, an ant, will have the exact same code, so that their behavior is localized. The players are not allowed to define global variables, or in fact anything global at all. The point of the game is to eliminate the opposing ant colony. Each colony starts with a certain amount of food, and when there's no food left, it will die. There may be food resources on the battlefield, and dead ants will also turn into a food source.
We'll see how this goes.